Mesh Materializer
What is Mesh Materializer?
Mesh Materializer is a Blender add-on for any 3D modeler who needs to wrap an object onto the surface of another object just like a material, using a UV texture map as a guide.
The add-on handles the complexity of doing this for you in a non-destructive way by adding a unique modifier.
Features:
Simple right-click menu option performs the operation in one go.
The add-on maps the X direction of the object to the U direction of the UV map and the Y direction to the V direction.
Control the height of the projected object above the Target Object.
Position, scale and rotate the object on top of the Target Object.
Update the original objects and the result will change in realtime.
A Preview Mode helps you position the object by unwrapping the Target Object’s UVs.
Creates a regular Blender object that can be exported or edited once its modifiers are applied.
Underlying objects are not affected.
Warning
Assumes experience with UV Maps.
The add-on does not currently work with overlapping UVs.
- Installation
- How To Use
- Options
- Tips and Troubleshooting
- The Source Object only partially appears on the Target Object
- The Source Object does not appear when I have a UV Map with overlapping faces
- The Source Object is lost somewhere outside of the UV islands
- The Source Object has a low number of faces and does not appear at all
- I get the error “No Mesh Data to Join” when I try to join the UV Mesh object with another
- Using the UV Mesh object as a Boolean cutter on the Target Object
- Having any other issues?
- Contact